Skylords Reborn
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In Skylords Reborn, a Player versus Environment (abbreviated as PvE) match is where one or more players compete against computer-controlled opponents and complete goals to earn rewards. When one player plays against the computer, it is called single-player, and when multiple players team up, it is known as multiplayer co-op.

In contrast, human players competing against other human players is known as Player versus Player (abbreviated as PvP).

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PvE Game Modes[]

All game modes in Skylords Reborn can be experienced as a single player or as a team of players. Available game modes are Campaign PvE, Random PvE (Battlegrounds) and Community Map PvE.

Campaign PvE[]

Single Player

In Single-Player mode, a player tests their skill individually against the computer. Unlike many games with single-player modes, Skylords Reborn hosts single-player games on their servers. Thus, the player must be connected to the Internet and logged into Skylords Reborn online in order to play single-player games. In contrast, the majority of single-player are hosted on the player's computer and does not require an active Internet connection or server login. The benefit of this restriction is that players can't cheat in order to easily obtain rewards.

Multiplayer Co-Op
In addition to single-player PvE mode, Skylords Reborn supports two-player, four-player, and twelve-player co-op modes. There are sets of maps (campaigns) that are each dedicated to one of these modes. After completing the introduction, one single-player map, one two-player map, and one four-player map is available. A successful victory on a map typically unlocks one or more maps for that mode. Twelve-player maps are unlocked upon completing higher difficulty levels. It is possible however to complete almost all (the exception being Empire Minimap Empire) two-player or four-player scenarios on your own, but it requires a good amount of skill and strategy!

Randomly Generated Player versus Environment[]

Randomly generated player versus environment (abbreviated as rPvE) is a special type of PvE match in BattleForge. It may be played by 1, 2, 3 and 4 player(s) who will be put in the same team, while the enemy team is controlled by AI. The map and enemy placements are (semi-)randomly generated before the game. The goal of every rPvE match is to destroy every structure and unit of the enemy. This type of match rewards players with large amounts of gold for winning.

There are ten difficulty levels (1-10 with 1 = very easy and 10 = hard). All 4 factions (Bandits, Stonekin, Lost Souls and Twilight) can be encountered. There will however always only be 1 faction per map. Each difficulty determines factors like the time limit and the rewards in case of victory. rPvE maps are generally build up very linear in that the difficulty of camps is getting higher the further one is apart from the starting point (f.e. you start on the left side - on the very right you always have the hardest camps). This structure results in different tiers/levels in a map - much like a house with multiple floors, the higher you go the harder the camps. The amount of camps and the units within each camp for a tier/level have predetermined ranges and probabilities of appearance for every difficulty resulting in maps that are generally comparable in difficulty. Units and buildings are bound to faction, so you can not encounter stonekin buildings in Lost Souls maps - there are exceptions for Bandits and Stonekin that share parts of their unit pool with each other. You can determine the type of enemies you will encounter in a rPvE map by the texture of the ground; sandy = bandits; infected = twilight; and a dark ground = lost souls, which is generally considered to be the hardest enemy type to encounter.

The difficulty of maps does not rising linearly. There are rather steep rises in difficulty from level 3 to 4, from level 6 to 7 and level 9 to 10. Especially the difference of level 9 to 10 is pretty huge. The preferred level of difficulty for advanced and most veteran players is level 9 as it allows experienced players to play a variety of different decks and strategies with a very good chance to win the map while level 10 generally requires a specifically optimized deck for this sole purpose.

Upon winning rPvE maps you will be awarded with large amounts of gold, depending on the difficulty. Regardless of the mode type ( map of the month, player numbers or solo, etc), upon winning the map each player will be awarded the following amount of gold:

  • Below is a gallery showcasing the 10 original presets:
  • The newly added presets Fireland & Natureland reuse the appearance of Lavaland and Jungleland, respectively.

Gold Reward RPVE[]

Difficulty / Scenario Type 1-player scenario 2-player scenario 4-player scenario
rPvE 1 G Icon 100 Gold G Icon 100 Gold G Icon 100 Gold
rPvE 2 G Icon 150 Gold G Icon 150 Gold G Icon 150 Gold
rPvE 3 G Icon 200 Gold G Icon 200 Gold G Icon 200 Gold
rPvE 4 G Icon 500 Gold G Icon 500 Gold G Icon 500 Gold
rPvE 5 G Icon 1250 Gold G Icon 1250 Gold G Icon 1250 Gold
rPvE 6 G Icon 1500 Gold G Icon 1500 Gold G Icon 1500 Gold
rPvE 7 G Icon 2200 Gold G Icon 2200 Gold G Icon 2200 Gold
rPvE 8 G Icon 3250 Gold G Icon 3250 Gold G Icon 3250 Gold
rPvE 9 G Icon 4200 Gold G Icon 4200 Gold G Icon 4200 Gold
rPvE 10 G Icon 6000 Gold G Icon 6000 Gold G Icon 6000 Gold

Preset Probability Table[]

Preset Name Fomer Weighting Fomer Probability Current Weighting Current Probability
1 Player rPvE
Greenland Battleground Background Minimap Greenland 1 33.3% 4 ≈14.81%
Frostland Battleground Background Minimap Frostland 1 33.3% 4 ≈14.81%
Cactusland Battleground Background Minimap Cactusland 1 33.3% 4 ≈14.81%
Fireland Battleground Background Minimap Fireland 0 0% 4 ≈14.81%
Natureland Battleground Background Minimap Natureland 0 0% 4 ≈14.81%
Bushland Battleground Background Minimap Bushland 0 0% 1 ≈3.70%
Ghostland Battleground Background Minimap Ghostland 0 0% 1 ≈3.70%
Twilightland Battleground Background Minimap Twilightland 0 0% 1 ≈3.70%
Luminousland Battleground Background Minimap Luminousland 0 0% 1 ≈3.70%
Jungleland Battleground Background Minimap Jungleland 0 0% 1 ≈3.70%
Winterland Battleground Background Minimap Winterland 0 0% 1 ≈3.70%
Lavaland Battleground Background Minimap Lavaland 0 0% 1 ≈3.70%
2 Player rPvE
Bushland Battleground Background Minimap Bushland 1 33.3% 4 ≈14.81%
Ghostland Battleground Background Minimap Ghostland 1 33.3% 4 ≈14.81%
Twilightland Battleground Background Minimap Twilightland 1 33.3% 4 ≈14.81%
Fireland Battleground Background Minimap Fireland 0 0% 4 ≈14.81%
Natureland Battleground Background Minimap Natureland 0 0% 4 ≈14.81%
Greenland Battleground Background Minimap Greenland 0 0% 1 ≈3.70%
Frostland Battleground Background Minimap Frostland 0 0% 1 ≈3.70%
Cactusland Battleground Background Minimap Cactusland 0 0% 1 ≈3.70%
Luminousland Battleground Background Minimap Luminousland 0 0% 1 ≈3.70%
Jungleland Battleground Background Minimap Jungleland 0 0% 1 ≈3.70%
Winterland Battleground Background Minimap Winterland 0 0% 1 ≈3.70%
Lavaland Battleground Background Minimap Lavaland 0 0% 1 ≈3.70%
4 Player rPvE
Luminousland Battleground Background Minimap Luminousland 1 25.0% 4 13.33%
Jungleland Battleground Background Minimap Jungleland 1 25.0% 4 13.33%
Winterland Battleground Background Minimap Winterland 1 25.0% 4 13.33%
Lavaland Battleground Background Minimap Lavaland 1 25.0% 4 13.33%
Fireland Battleground Background Minimap Fireland 0 0% 4 13.33%
Natureland Battleground Background Minimap Natureland 0 0% 4 13.33%
Greenland Battleground Background Minimap Greenland 0 0% 1 3.33%
Frostland Battleground Background Minimap Frostland 0 0% 1 3.33%
Cactusland Battleground Background Minimap Cactusland 0 0% 1 3.33%
Bushland Battleground Background Minimap Bushland 0 0% 1 3.33%
Ghostland Battleground Background Minimap Ghostland 0 0% 1 3.33%
Twilightland Battleground Background Minimap Twilightland 0 0% 1 3.33%

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PvE Ranks[]

The table below shows you how much experience each rank requires.

Rank Title XP Requirements
PvE Rank Icon 1 PvE Rank 1 Watcher XP Icon 0
PvE Rank Icon 2 PvE Rank 2 Guardian XP Icon 1,000
PvE Rank Icon 3 PvE Rank 3 Protector XP Icon 3,000
PvE Rank Icon 4 PvE Rank 4 Keeper XP Icon 8,000
PvE Rank Icon 5 PvE Rank 5 Tactician XP Icon 20,000
PvE Rank Icon 6 PvE Rank 6 Strategist XP Icon 50,000
PvE Rank Icon 7 PvE Rank 7 Commander XP Icon 90,000
PvE Rank Icon 8 PvE Rank 8 Conquerer XP Icon 150,000
PvE Rank Icon 9 PvE Rank 9 Lord XP Icon 250,000
PvE Rank Icon 10 PvE Rank 10 High Lord XP Icon 400,000
PvE Rank Icon 11 PvE Rank 11 Warlord XP Icon 600,000
PvE Rank Icon 12 PvE Rank 12 Skylord XP Icon 1,000,000
PvE Rank Icon 13 PvE Rank 13 Overlord XP Icon 1,600,000
PvE Rank Icon 14 PvE Rank 14 Archon XP Icon 2,500,000
PvE Rank Icon 15 PvE Rank 15 Eternal XP Icon 3,500,000
PvE Rank Icon 16 PvE Rank 16 Timeless XP Icon 4,600,000
PvE Rank Icon 17 PvE Rank 17 Chronicle Keeper XP Icon 5,800,000
PvE Rank Icon 18 PvE Rank 18 Loremaster XP Icon 7,100,000
PvE Rank Icon 19 PvE Rank 19 Vigil of the Forge XP Icon 8,500,000
PvE Rank Icon 20 PvE Rank 20 Master of the Forge XP Icon 10,000,000

PvE Maps & Missions[]

Here you can find a list of all of the current official PvE maps and Missions on Skylords Reborn, 1 player, 2 players, 4 players and even 12 players. 1 Player PvE Maps

Encounters with TwilightSiege of HopeDefending HopeThe SoultreeThe Treasure FleetBehind Enemy LinesMoOceanOracle

There are also randomly generated 1 player Maps.

2 Players PvE Maps

CrusadeSunbridgeNightmare ShardNightmare's EndThe Insane GodSlave MasterConvoy

There are also randomly generated 2 player Maps.

4 Players PvE Maps

Bad HarvestThe Dwarven RiddleThe Guns of LyrKing of the GiantsTitansBlightRaven's EndEmpire

There are also randomly generated 4 player Maps.

12 Players PvE Maps

AscensionPassage to Darkness

There are currently no randomly generated 12 player Maps.

Unlocking Order[]

Players start with Bad Harvest, Encounters with Twilight, Crusade and Introduction Unlocked. Completing them yields the following:

PvE Mission Goals[]

Mission goals are activities that players must perform and complete in order to make progress in the match. Failing to achieve certain goals will cause the match to end immediately in failure.

Some goals also have a certain about of time in order to be completed. If a player fails to complete the goal or task given to them they will automatically lose the match.

Speedrun[]

Speedrun is a mode in which a player or players get the quickest time for completing a PvE or rPvE map on any difficulty (standard, advanced & expert for PvE; 1-10 for rPvE). The player(s) is/are automatically put on a leaderboard based on primarily difficulty and secondary time (so: difficulty > time). At the 1st of each month the leaderboards are reset. For rPvE there will be maps generated that are playable unlimited times throughout that month.

A rPvE Speedrun guide can be found here

PvE Rewards & Difficulty Levels[]

Rewards[]

Rewards from PvE matches are Card Upgrades, Gold, and Experience Points. Specific gold values for disenchanting card upgrades can be found in the Gold page.

Upon beating a PvE match, Card Upgrades are randomly selected and awarded to the player(s). These cards are chosen from a predefined list (you can check out a certain cards drop rate on the Skylords Reborn's CardBase here) that is based on the map and Difficulty Level. Two upgrades are awarded for single-player maps, and four upgrades are awarded for all other maps (2, 4 and 12 players).

Once the upgrades are awarded to the group, they are divided up among individual members by a predetermined system chosen by the group leader before the game began. The three options for distribution are Random, Need/Greed and Assign.

Random: This system, as the name suggests, distributes upgrades randomly to the players. It is completely random, and very possible for one player to get 2, 3 or even 4 of the upgrades, while other players get none. In multiplayer co-op missions, choosing random distribution is generally frowned upon, as the odds of any single player receiving an upgrade they want becomes very slim. In single-player maps, however, this system is automatically chosen, as the player will always get both upgrades that 'drop'.

Need/Greed: This system is difficult to explain. Bullet points until I or anybody else gets time for this:

Every player has greed power and need power.
The more power a player has, the higher the chance to get an upgrade.
The more upgrades you need, the less need power you have.
The more upgrades you greed, the less greed power you have.
The more upgrades you greed, the less need power you have.
The more upgrades you need, the less greed power you have.
Need power starts three times as high as greed power.
For every upgrade we make a pool of power that is the sum of the players current greed or need power, depending on whether a player greeded or needed that upgrade.
If this pool has no power (everyone passed), it is a guarantee disenchant.
A random power is chosen between 0 and the pool power. 
A reward is chosen, an upgrade is chosen: 
  - If that player has more need power (and needed that upgrade) than the random power, he gets the upgrade.
  - If that player has more greed power (and greeded that upgrade) than the random power, he gets the upgrade.
  - If that player doesn't have enough power, the random power is decreased by the players greed or need power depending on what he chose for that upgrade. Another player is chosen to attempt at acquiring the upgrade.

Assign: This system involves the group leader choosing who receives what card upgrades. He/she has complete control over how the upgrades are distributed among team members, and can choose to disenchant anyupgrade as well (disenchanting destroys an upgrade and turns it into gold for everyone. It is generally only done when no one has any use for the card). The 'Assign' system is the most commonly used in multiplayer co-op missions, as it allows the players to discuss who wants what upgrades, without relying on the computer to decide. If two players both want an upgrade, and it cannot be resolved through discussion, it is common practice to use '/roll' to determine who should receive the upgrade.

Difficulty Levels[]

BattleForge maps are playable on one or more difficulty levels: Standard, Advanced, and Expert. For a given map, the map itself, the playing field, remains the same. In some cases, there may be additional challenges and obstacles while goals may be more difficult to achieve. Also, the computer typically behaves more strategically at higher difficulties.

Once a player unlocks a map, all difficulties (standard, advanced and expert) are automatically unlocked for that map. Some maps are only available at the higher difficulty levels, and the Introduction map is only playable at Standard difficulty.

Standard gives first-level Card Upgrades, Advanced difficulties award second-level card upgrades, while third-level upgrades are awarded upon successfully completing matches at Expert difficulty. Additionally, Gold and Experience Point rewards are significantly greater at higher levels.

Patch History[]

Patch X
  • Once a player completes a map on standard, advanced and expert difficulty are unlocked. --> all difficulty unlocked by default
Removed in Skylords Reborn
  • The first 10 players/groups of the leaderboard for each map are rewarded experience based on their achieved rank (ranging from 2.4 Million to 10 k) at the end of each month

See also[]

Maps (Number of players)
Campaign
scenarios (PvE)
1 Player Behind Enemy Lines Minimap Behind Enemy LinesDefending Hope Minimap Defending HopeEncounters with Twilight Minimap Encounters with Twilight ▪ (Introduction Minimap Introduction) ▪ Mo Minimap MoOcean Minimap OceanOracle Minimap OracleSiege of Hope Minimap Siege of HopeThe Soultree Minimap The SoultreeThe Treasure Fleet Minimap The Treasure Fleet
2 Players Convoy Minimap ConvoyCrusade Minimap CrusadeNightmare Shard Minimap Nightmare ShardNightmare's End Minimap Nightmare's EndSlave Master Minimap Slave MasterSunbridge Minimap SunbridgeThe Insane God Minimap The Insane God
4 Players Bad Harvest Minimap Bad HarvestBlight Minimap BlightEmpire Minimap EmpireKing of the Giants Minimap King of the GiantsRaven's End Minimap Raven's EndThe Dwarven Riddle Minimap The Dwarven RiddleThe Guns of Lyr Minimap The Guns of LyrTitans Minimap Titans
12 Players Ascension Map 1 MinimapAscension Map 2 MinimapAscension Map 3 Minimap AscensionPassage to Darkness Map 1 MinimapPassage to Darkness Map 2 MinimapPassage to Darkness Map 3 Minimap Passage to Darkness
Player vs Player maps (PvP) 1vs1 Elyon Minimap ElyonHaladur Minimap HaladurLajesh Minimap LajeshSimai Minimap SimaiUro Minimap UroWazhai Minimap WazhaiYrmia Minimap Yrmia
2vs2 Danduil Minimap DanduilFyre Minimap FyreGorgash Minimap GorgashKoshan Minimap KoshanNadai Minimap NadaiTuran Minimap TuranYshia Minimap YshiaZahadune Minimap Zahadune
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